you
about

A game played on the real map: every 15 m cell of the world is a room, described from what's there.

Walk with your phone, or step with the exits beside the menu (on a computer: Q W E A S D, or the number pad). Tap a thing in a room to roll it up. What you do is checked by the server, so the boards are fair; logged in, it's kept on your account.

Credits

  • Map data © OpenStreetMap contributors (ODbL) and the Overture Maps Foundation (places from Meta, Microsoft, Foursquare, BrightQuery and AllThePlaces).
  • Weather from the Norwegian Meteorological Institute (MET Norway), CC BY 4.0.
  • Type: Outfit, Fredoka and IBM Plex Mono (SIL Open Font License).
  • Lua in the browser: wasmoon (MIT). Map tiles: PMTiles (BSD), Mapbox's vector-tile, pbf and point-geometry (BSD, ISC), fflate (MIT).
  • Color schemes after Tokyo Night, Modus, Solarized, Catppuccin, Everforest, Gruvbox, Kanagawa, Seoul256, Rosé Pine and Dracula, by their authors. Gelato, Synthwave, Sorbet, Arcade and Quiet are our own.
  • Made with Borges, a text engine for the real map.
your guest progress

what's up
Play
play where you are?

The game can follow you as you walk: your phone's location puts you in the cell you're standing in, and the map stays on you.

Your exact position stays on this phone. The cell you're in (15 m across) is saved, and no other player ever sees it.

dev